On the other hand, Visual Studio is a popular solution with all the bells and whistles of a complete IDE. MonoDevelop is the default editor for Unity and thus fully integrated – a fact which makes the occasional bugs additionally irritating. It is similar to NetBeans and Microsoft Visual Studio, but it is lighter and lacks some of their features.
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With this in mind, let’s review the two options. MonoDevelop is a C# open source IDE for Windows and macOS. However, there is one important part which is lost in their comparison: Both IDE solutions are perfectly capable of creating great Unity games! Indeed, MonoDevelop and Visual Studio have their Pros and Cons. You won’t fail as a game developer for not using Visual Studio any more than you would fail as a novelist if you shrug off Microsoft Word. However, selecting a code editor really doesn’t need to be a soul-crushing dilemma. Yes, yes – this notion seems strange when the overwhelming consensus online is that there must be a Highlander type of battle to the death.
Let me put your mind at ease: it doesn’t matter all that much which IDE (integrated development environment) you start with. And since a lot of the posted opinions are contradictory, a starting developer in Unity can become anxious about which code editor is the right choice. Devotional praise and heated vitriol are spilling over the keyboards ?. If you’ve ever researched the Unity MonoDevelop vs Visual Studio controversy on the programming forums, you already know how passionate developers can be about their favorite tools.